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Alchemist's Fire
This sticky, adhesive fluid ignites when exposed to air. As an Action, you can throw this flask u...
Potion of Healing
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red li...
Melvin’s Pearls of Power
5 large black pearls on a dull metal chain, created for the family Coldane and last used by the w...
Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the f...
Divine Magic
Your link to the divine allows you to learn spells normally associated with the cleric class. Whe...
Font of Magic
At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represe...
Favoured by the gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with ...
Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the rel...
Identify
1st level divination (ritual) Casting Time: 1 minute Range: Touch Target: One object that you ...
Catapult
1st-level transmutation Casting Time: 1 actionRange: 60 feetComponents: SDuration: Instantaneous...
Sleep
1st level enchantment Casting Time: 1 action Range: 90 feet Target: Creatures with...
Cure Wounds
1st level evocation Casting Time: 1 action Range: Touch Target: A creature you tou...
Magic Missile
1st level evocation Casting Time: 1 action Range: 120 feet Target: A creature of y...
Detect Magic
1st level divination (Ritual) Casting Time: 1 action Range: Self Target: Self Components: V S...
Fire Bolt
cantrip evocation Casting Time: 1 action Range: 120 feet Target: A creature or obj...
Mage Hand
cantrip conjuration Casting Time: 1 action Range: 30 feet Target: A point you choo...
Message
cantrip transmutation Casting Time: 1 action Range: 120 feet Target: A creature wi...
Spare The Dying
cantrip necromancy Casting Time: 1 action Range: Touch Target: A living creature t...