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Dungeons and Dragons

WriteFreely

A pace to keep WriteFreely documentation. Based on v0.15.0 of the  official documentation

Recipies

Cantrips

Dungeons and Dragons

1st Level Spells

Dungeons and Dragons

2nd Level Spells

Dungeons and Dragons

Features and Traits

Dungeons and Dragons

Magical Items

Dungeons and Dragons

Items (non magical)

Dungeons and Dragons

Weapons

Dungeons and Dragons

Lore

Dungeons and Dragons

Writer Guide

WriteFreely

WOL on ubuntu

Install etherwake sudo apt install etherwake set up sudo’s file to allow for passwordless sudo for the main user for etherwake sudo nano /etc/sudoers   add this to the bottom of it av av-time-v2 = (root) NOPASSWD: /usr/sbin/etherwake This will allow the...

Wiring Diagrams

3 pin XLR wiring diagram Pin 1 → Shield/Ground Pin 2 → Positive Pin 3 → Negative 3.5mm to XLR female Pin 1 → Ground/Sleeve Pin 2 → Ring Pin 3 → Tip 3.5mm to Duel XLR male Left Pin 1 ...

wire
wireing

mDNS fuckery on linux

If your having issues with .local addresses on your linux box edit your /etc/nsswitch.conf file by removing NOTFOUND=return and moving mdns4_minimal after dns on that same line Old # /etc/nsswitch.conf # # Example configuration of GNU Name Service Switch f...

Spare The Dying

Dungeons and Dragons Cantrips

cantrip necromancy Casting Time: 1 action Range: Touch Target: A living creature that has 0 hit points Components: V S Duration: Instantaneous Classes: Cleric You touch a living creature that has 0 hit points. The creature be...

Message

Dungeons and Dragons Cantrips

cantrip transmutation Casting Time: 1 action Range: 120 feet Target: A creature within range Components: V S M (A short piece of copper wire) Duration: 1 round Classes: Bard, Sorcerer, Wizard You point your finger toward a cr...

Mage Hand

Dungeons and Dragons Cantrips

cantrip conjuration Casting Time: 1 action Range: 30 feet Target: A point you choose within range Components: V S Duration: 1 minute Classes: Bard, Sorcerer, Warlock, Wizard A spectral, floating hand appears at a point you ch...

Fire Bolt

Dungeons and Dragons Cantrips

cantrip evocation Casting Time: 1 action Range: 120 feet Target: A creature or object within range Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You hurl a mote of fire at a creature or object within range...

Detect Magic

Dungeons and Dragons Cantrips

1st level divination (Ritual) Casting Time: 1 action Range: Self Target: Self Components: V S Duration: Concentration, Up to 10 minutes Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard For the duration, you sense the presence of magic wit...

Magic Missile

Dungeons and Dragons 1st Level Spells

1st level evocation Casting Time: 1 action Range: 120 feet Target: A creature of your choice that you can see within range Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of ma...

Cure Wounds

Dungeons and Dragons 1st Level Spells

1st level evocation Casting Time: 1 action Range: Touch Target: A creature you touch Components: V S Duration: Instantaneous Classes: Bard, Cleric, Druid, Paladin, Ranger A creature you touch regains a number of hit points eq...

Sleep

Dungeons and Dragons 1st Level Spells

1st level enchantment Casting Time: 1 action Range: 90 feet Target: Creatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures) Components: V S M (A pinch of f...

Catapult

Dungeons and Dragons 1st Level Spells

1st-level transmutation Casting Time: 1 actionRange: 60 feetComponents: SDuration: Instantaneous Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choo...

Identify

Dungeons and Dragons 1st Level Spells

1st level divination (ritual) Casting Time: 1 minute Range: Touch Target: One object that you must touch throughout the casting of the spell Components: V S M (A pearl worth at least 100 gp and an owl feather) Duration: Instantaneous Classes: Bard, Wizar...

Alter Self

Dungeons and Dragons 2nd Level Spells

Source: Player's Handbook 2nd-level transmutation Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 1 hour You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for...

Hold Person

Dungeons and Dragons 2nd Level Spells

2nd-level enchantment Casting Time: 1 actionRange: 60 feetComponents: V, S, M (a small, straight piece of iron)Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be par...

Shelter of the Faithful

Dungeons and Dragons Features and Traits

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence...

Favoured by the gods

Dungeons and Dragons Features and Traits

Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a shor...

Font of Magic

Dungeons and Dragons Features and Traits

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. Sorcery Points You have 2 sorcery points, and you gain more as you reach higher l...

Divine Magic

Dungeons and Dragons Features and Traits

Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list o...

Metamagic

Dungeons and Dragons Features and Traits

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless ...