Alchemist's Fire
This sticky, adhesive fluid ignites when exposed to air. As an Action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its Action to make a DC 10 Dexterity check to extinguish the flames.
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Attributes
adventuring gear (consumable)
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Category: Items
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Damage: 1d4
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Damage Type: Fire
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Properties: Improvised Weapons
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Range: 20/60
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Save: Dexterity
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Weight: 1