Alchemist's Fire

This sticky, adhesive fluid ignites when exposed to air. As an Action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its Action to make a DC 10 Dexterity check to extinguish the flames.

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adventuring gear (consumable)


Revision #1
Created 17 August 2023 10:09:55 by Ben
Updated 15 October 2023 01:07:05 by Ben