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52 total results found

Melvin’s Pearls of Power

Adventurers Unite! Magical Items

5 large black pearls on a dull metal chain, created for the family Coldane and last used by the wizard Melvin Coldane, who they were buried with. The pearls were designed to hold magical power, and even magical knowledge. Lesser Benefits When a wearer is att...

Potion of Healing

Adventurers Unite! Magical Items

You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Alchemist's Fire

Adventurers Unite! Magical Items

This sticky, adhesive fluid ignites when exposed to air. As an Action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an Improvised Weapon. On a hit, the targ...

Dynamite (Stick)

Adventurers Unite! Items (non magical)

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a s...

Mess Kit

Adventurers Unite! Items (non magical)

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

Tinderbox

Adventurers Unite! Items (non magical)

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an Action. Lighting any other fire takes 1 minute. ...

Hempen rope

Adventurers Unite! Items (non magical)

Rope, whether made of hemp or silk, has 2 Hit Points and can be burst with a DC 17 Strength check.

Light Crossbow

Adventurers Unite! Weapons

Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case,...

Dagger

Adventurers Unite! Weapons

melee weapon (simple, dagger) Category: Items Damage: 1d4 Damage Type: Piercing Item Rarity: Standard Properties: Finesse, Light, Range, Thrown Range: 20/60 Weight: 1

Moxora

Adventurers Unite! Lore

Capital: Revildar Ruler: Romane Ironfall Races: Dwarfs (65%), Rock Gnomes (15%), Humans (15%), Goliath (3%), Halflings (2%) Spirits: The Spirit of Order, The Spirit of Tradition, The Spirit of the Forge Moxora is the last of the great Dwarven Kingdoms, wit...

Fey Touched

Adventurers Unite! Features and Traits

Source: Tasha's Cauldron of Everything Your exposure to the Feywild's magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the Misty Step spell and one 1s...

Misty Step

Adventurers Unite! 2nd Level Spells

Source: Player's Handbook 2nd-level conjuration Casting Time: 1 bonus actionRange: SelfComponents: VDuration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.   Free use once per long re...

Bless

Adventurers Unite! 1st Level Spells

1st-level enchantment Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a sprinkling of holy water)Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving ...

Monopoly Deal - Rules

Boardgames Monopoly Deal

Uno - No Mercy - Rules

Boardgames Uno - No Mercy

Game Rules

Boardgames

Oracale

Boardgames

How To Play In Oracle, each player is given a secret role card. On it is an objective to eliminate specific players, but the catch is, no one knows who is who. Through observation alone, you must deduce who those players are. Use your cards to construct powe...

Oracale2

Boardgames

How To Play In Oracle, each player is given a secret role card. On it is an objective to eliminate specific players, but the catch is, no one knows who is who. Through observation alone, you must deduce who those players are. Use your cards to construct powe...