Alchemist's Fire This sticky, adhesive fluid ignites when exposed to air. As an Action , you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an Improvised Weapon . On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its Action to make a DC 10 Dexterity check to extinguish the flames. Show Attribute List Attributes adventuring gear (consumable) Category: Items Damage: 1d4 Damage Type: Fire Properties: Improvised Weapons Range: 20/60 Save: Dexterity Weight: 1