# Alchemist's Fire

This sticky, adhesive fluid ignites when exposed to air. As an [Action](https://roll20.net/compendium/dnd5e/Dybbuk#h-Action "https://roll20.net/compendium/dnd5e/Dybbuk#h-Action"), you can throw this flask up to 20 feet, shattering it on impact. Make a ranged [Attack](https://roll20.net/compendium/dnd5e/Combat#h-Attack "https://roll20.net/compendium/dnd5e/Combat#h-Attack") against a creature or object, treating the alchemist's fire as an [Improvised Weapon](https://roll20.net/compendium/dnd5e/Improvised%20Weapon#h-Improvised%20Weapon "https://roll20.net/compendium/dnd5e/Improvised%20Weapon#h-Improvised%20Weapon"). On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its [Action](https://roll20.net/compendium/dnd5e/Dybbuk#h-Action "https://roll20.net/compendium/dnd5e/Dybbuk#h-Action") to make a DC 10 [Dexterity](https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Dexterity "https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Dexterity") check to extinguish the flames.

Show Attribute List

# Attributes<button aria-label="Copy link to heading" class="css-779anb"><svg height="24" role="presentation" viewbox="0 0 24 24" width="24"></svg></button>

*adventuring gear (consumable)*

- **Category:** Items
- **Damage:** 1d4
- **Damage Type:** Fire
- **Properties:** Improvised Weapons
- **Range:** 20/60
- **Save:** Dexterity
- **Weight:** 1